Traveller-digest      Tuesday, August 24 1999      Volume 1999 : Number 1010



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Cloning (was Hard Science) 
GT Weapons Question
Re: Plankwell
Re: 101 Starships
Re: 101 Starships
Re: GT Weapons Question
Re: 101 Starships
Re: OT : Alarets
Re: Thrust effects
Re: Another look at aliens
Re: Damage
Re: Thrust effects
Re: Experience System
Re: Bureaucrats (was re: Puzzling Sig)
Re: Striker
Re: Damage
re: Hudson-class Lander (GTL9)
Re: Thrust effects (was HEPlar lives!)
Re: Thrust effects (was HEPlar lives!)
TML vs. Other Lists [tm] (Was: Re: Insulting Leonard)
Re: 101 Starships
Re: Thrust effects (was HEPlar lives!)
Re: Oops 
Re: Orion Drive Modules 

----------------------------------------------------------------------

Date: Wed, 25 Aug 1999 09:47:38 +1000
From: "Alan Bradley" <alanb@elf.brisnet.org.au>
Subject: Re: Cloning (was Hard Science) 

> From: "Keven R. Pittsinger" 
> > The last three Emperors/Empresses before the Civil War took the throne
by
> > assassination:  
> > Cleon IV whacked Nicholle
> > Jerome whacked Cleon IV
> > Jaqueline whacked Jerome.
> 
> According to the Emperor's list, Nicholle, Cleon IV and Jerome were 
> 'assassinated', but nobody was credited with the kill.
....
> They only *suspect* that Cleon IV put the hit out on Nicholle.  Nobody
ever 
> proved it one way or another and lived to tell about it.  Remind you of 
> somebody?  <grin>

No, I've completely and *intentionally* forgotten anything even remotely
similar to that. <grin>

Anyway, Cleon the Bad was a usurper.  There's a fair chance that he was
responsible for hitting Nicholle, and the hit on him was probably a 'Right
of Assassination' job too, even if Jerome may not have done it in person. 
It wouldn't necessarily be recognised as such, though, since Cleon's
legitimacy as Emperor  was somewhat dubious.  He was on the throne for
about 80 years or so, IIRC, so he would have been accepted by most Imperial
subjects, as the only Emperor they had ever known.  The Moot might have
other ideas.

Who hit Jerome is really the only one that's not obvious.  There is a
certain appeal in having an Emperor blown away by their loving subjects,
rather than in a coup by some noble cousin, but there's also interest in
having Jaqueline herself being as big a worm as Olav, and getting some of
her own back.

I guess it doesn't really matter which, until someone gets around to define
the canon events.

Alan Bradley
alanb@elf.brisnet.org.au

------------------------------

Date: Tue, 24 Aug 1999 19:28:10 -0500
From: "Bont" <felix@felixcafe.com>
Subject: GT Weapons Question

Is there any reason why the GT Shipboard weaponry is designed 
with a cyclic rate of 1/2 when the power cells take 60 seconds to 
recharge, effectively reducing the RoF to 1/60?

If you design the weapon with a cyclic rate of 1/60 to keep in time 
with the power cell recharge time, you can get a much lighter (and 
thus much more powerful) Energy Weapon.

I think I remember this discussion from before, but for the life of me 
I can't remember if it was ever resolved.


- - - -
FELIX (Thomas L Bont)

- - Encrypt your messages!
  That way only the government knows what you wrote!

- - It is truly the wise man that knows what he doesn't!

- - With your shield or on it ... (Old Spartan Blessing)

- - Fidelitas super omnia, honore excepto

- - Help Stop Forest Fires.  Outlaw Matches.

Be sure to visit The FELIX Cafe at
     http://www.felixcafe.com/

- - - -

------------------------------

Date: Tue, 24 Aug 1999 17:15:47 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Plankwell

From: Benyamene' ZeAbe' Akella <xrp@sierratel.com>
Subject: Re: Plankwell


>> The thing is that I think the Plankwell has more personallity
>
>I have a crude B/W scan, and I like the shape. I would love to see Jesse
>render a few beauty shots of her.


    Could you email the B/W Scan?  I really could use it, to show it to my
players.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Tue, 24 Aug 1999 20:33:23 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: 101 Starships

>>
>> The 4th edition of 101 Starships* is currently up to 194 ships. For
>> sentimental reasons, I want to hit 202 ships before releasing it. Any
>> requests?
>>
>
>I haven't seen a truly LONG range scout yet.  Jump-6 with a long endurance.
>The ones in CT are Jump-4.  The Book 2 rules allow for a Jump-6 100dT scout,
>but none of the later rules make it possible.  Perhaps one with a new
>silhouette?

Is this what you're looking for? Or are you after an IISS model?


Geist-class Deep Scout (GTL12)

The existence of the Geist-class of deep-penetration scout is officially
denied by the Imperial Navy. The following design is conjectural, based on
mission requirements and known technological capabilities. Most respected
naval experts agree that the Navy maintains long duration, deep penetration
missions inside foreign territory, to serve as advance listening posts and
warn of enemy mobilization.

Crew: pilot, gunner

100-ton USL Hull, DR 100, PD 4, Turret with 3 missile racks, Radical
stealth, Radical emission cloaking, Hardened Command Bridge, Engineering,
19 Maneuver, 7 Jump, 60 Fuel, Fuel Processor (7.5 hours), Stateroom, 1
Utility, 1 cargo

Communicators: Radio 8 million km, Laser 16 million km, Meson 0.2 million km
Sensors: PESA 160000 km, AESA 320000 km, Radscanner 6400 km

Statistics: EMass 271.9 tonnes, LMass 276.4 tonnes, Cost MCr 69.4, HP 16200
Performance: Accel 6.2 G (6.3 G empty, 5.9 G overloaded), Jump 6, Air Speed
960 km/h

------------------------------

Date: Tue, 24 Aug 1999 20:33:30 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: 101 Starships

>At 11:06 PM 8/23/99 -0400, you wrote:
>>The 4th edition of 101 Starships* is currently up to 194 ships. For
>>sentimental reasons, I want to hit 202 ships before releasing it. Any
>>requests?
>>
>>
>>*101 Starships is a _free_ supplement from BITS. Go to www.bits.org.uk and
>>check out this and other neat Traveller products.
>
>More ships along the lines of the one that looks like a Square rigged Man
>O' War...  (can't recall the name right now...)

The Brass Goat. Then there's the Hudson-class Lander: very useful for a
'Hot' LZ :-)


>Dunno how much of this you have already (I've only looked at 101
>briefly...) But I'd love to see more versions of existing ships, competing
>designs so to speak.  Surely the Empress Marava isn't the only Far Trader
>out there... (note that this applies to civilian ships much more than to
>standardized naval vessels)...
>
>           -- Juliean Galak (a.k.a. Falcon)

I think I'm hitting the wall on merchants; not so much in the designs as in
the descriptions. IIRC, I'm up over 100 civilian ships now. I'm going to do
some GTL11 versions, and some more K'kree ships.

How about this:

1) You either post a general name/description, either to me or the TML.

2) I'll create stats based on that description and post them back.

3) You amplify the description and post the final version back again.

(This applies to anyone, not just Juliean.)

------------------------------

Date: Tue, 24 Aug 1999 17:38:15 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: GT Weapons Question

Bont writes:
> Is there any reason why the GT Shipboard weaponry is designed 
> with a cyclic rate of 1/2 when the power cells take 60 seconds to 
> recharge, effectively reducing the RoF to 1/60?

The GURPS Vehicles weapons design sequence doesn't support lower intrinsic
rates of fire.
> 
> If you design the weapon with a cyclic rate of 1/60 to keep in time 
> with the power cell recharge time, you can get a much lighter (and 
> thus much more powerful) Energy Weapon.

No, you can't.

------------------------------

Date: Tue, 24 Aug 1999 17:43:40 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: 101 Starships

From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: 101 Starships

>I think I'm hitting the wall on merchants; not so much in the designs as in
>the descriptions. IIRC, I'm up over 100 civilian ships now. I'm going to do
>some GTL11 versions, and some more K'kree ships.
>
>How about this:
>
>1) You either post a general name/description, either to me or the TML.
>
>2) I'll create stats based on that description and post them back.
>
>3) You amplify the description and post the final version back again.
>
>(This applies to anyone, not just Juliean.)


    What about people who do not play GURPS Traveller, but enjoy your ship
designs?  I can do #1, but not #2 & I can halfway do #3, but cannot send you
a final version.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Tue, 24 Aug 1999 17:43:18 -0700
From: "Kelly St.Clair" <kellys@efn.org>
Subject: Re: OT : Alarets

On Tue, 24 Aug 1999 18:21:47 -0400, "Jory Earl" <j-man@iname.com> wrote:

>Yer lucky I didn't erase my sent messages box yet..
>
>Here is the Alaret post :

(snip)

>There is a 99% chance (which can be adjusted for personal fortitude) that
>the victim will die; if he does not, he will gain the creature as a
>symbiote, providing an auxiliary brain and fine control of body functions.

I was going to reply to this the last time it was posted, but...

For true faithfulness to the story, it's actually a 99.9% mortality rate.
And I don't recall any modifiers.  Make the player roll a d10; unless he
gets three zeroes in a row, the character dies on the spot.

For obvious reasons, the book focuses on the one guy in a thousand who MADE
the roll...


- --------------
Kelly St.Clair   "At last we will reveal our pants to the Jedi.  At last we
kellys@efn.org    will have revenge."

------------------------------

Date: Tue, 24 Aug 1999 18:07:17 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Thrust effects

> I *like* the picture of *huge* battleships slowly drifting down
> through the atmosphere on their CG's, occasional puffs of flame from
> their maneuvering thrusters keeping her in balance. Pilots having to
> keep an eye out for sudden downdrafts and wind gusts that might
> unbalance the waddling ship and snap her into.  And heaven help them
> all if their CG goes out...

However the tone of your post seems to imply this is not a routine
occurance?
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Wed, 25 Aug 1999 09:09:29 -0400
From: "Christopher B. Thrash" <thrash@io.com>
Subject: Re: Another look at aliens

>Date: Tue, 24 Aug 1999 10:33:47 -0700
>From: Bruce Johnson <johnson@pharmacy.arizona.edu>
>Subject: Re: Another look at aliens [long]
>
>> "Complete co-competitors cannot co-exist." (C4, for short.)
>> 
>Except this is the same trap all those social darwinists fall into; in
>fact what you are describing _is_ textbook social darwinism.

I don't think so. Consider this: At what point does competition between
intelligent species cease to be social or economic, and become biological
or ecological? Before there can be trade, there must be a social contract;
before there can be a social contract, there must be fundamental trust and
understanding.

My interest stems in part from a strong personal bias toward truly _alien_
aliens -- the kind that have to be treated as "black boxes" to use as
NPC's, and can't be used as PC's at all. My point is that, while biology is
not destiny, supposing biology has /no/ effect on relationships between
alien species is just as likely to result in fallacy and
"humans-with-bumpy-foreheads-and-funny-noses" as overgeneralizing them.

------------------------------

Date: Tue, 24 Aug 1999 18:14:39 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Damage

> I was thinking of greenstick fractures, from torsional stresses to the
> arms, plus the invariable body slams against the hull, especially if
> tethered.

Ouch! There are some /sadistic/ GMs out there! ;)

////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Tue, 24 Aug 1999 18:32:12 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Thrust effects

>From: Eris reddoch <eris@pcola.gulf.net>
>Subject: Re: Thrust effects
...
>There was a story a few years ago with that very image. A
>multi-million ton ship suddenly losing CG at a few thousand meters,
>breaking up, and plunging into the ocean. I can't remember the story,
>but the image has stuck with me.

  It sounds somewhat like the ending to the main story in one of Stewart 
Cowley's spaceship-art books from the early `80's (?) - perhaps "Great 
Space Battles"?

------------------------------

Date: Wed, 25 Aug 1999 02:07:04 +0100
From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
Subject: Re: Experience System

> During
>more intensive periods though it's possible to learn at a much much higher
>rate (usually the few weeks before an exam period...).
>
>Nick


Surely you mean *hours*, :-)

Matt

Matthew Bond      
mgb@akira.swinternet.co.uk
www.akira.swinternet.co.uk
- --------------------------------------------------------------
"To strike a man who insults you is one thing...
...To run him through with a sword is quite another!"
- --------------------------------------------------------------

------------------------------

Date: Wed, 25 Aug 1999 02:42:30 +0100
From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
Subject: Re: Bureaucrats (was re: Puzzling Sig)

>> At 22:25 22/08/1999 -0400, Walter Smith <SmithW@HARTWICK.EDU> wrote:
>>
>> <snip>
>>
>>>"Wow, that's a pretty primitive writing tool, I've never seen one before.
>>>Can I borrow one of yours to fill out these forms?"
>>>...bureaucrat hands over a "Request to borrow writing implement form".
>>>"Ummm, what do I use to fill *this* out?"
>>>"Ball-point pen. All official forms must be filled out in ball-point
pen."
>>>...pan camera to smoke wafting gently out the PC's ears....
>
>I'd be tempted to whisper something into my com-link and then stand
>there patiently until someone from the ship arrived. At which point I'd
>take the bundle they were carrying, flip thru it, and hand the
>bureaucrat some choice forms. Such as "request for permission for
>business related data", "request for permision for personal data" (such
>as name), "monetary reimbursement forms (with a rate for filling out
>paperwork), etc, etc.
>
>A "properly" written "AI" program can come up with "logical" stuff that
>will make even the most hardened bureaucrat cringe.
>
>--
>Leonard Erickson (aka Shadow)
> shadow@krypton.rain.com        <--preferred
>leonard@qiclab.scn.rain.com     <--last resort


Ahh, but it wouldn't be on official paper, the layout wouldn't conform to
regulations, the form doesn't exist on the authorised database etc etc ad
infinitum / nauseum.

After all, to any bureaucrat worth his pension, the *only* bureaucracy the
exist is the one he/she/it is in.  Any attempt to get them to sign *an
offworlder's* (shudder) documentation will simply result in being presented
with a application form for an appointment with the bureau of
xenobureaucracy.

Your post has been lodged with the appropriate authorities and will be
considered carefully before rejection.

Matt

Matthew Bond
mgb@akira.swinternet.co.uk
www.akira.swinternet.co.uk
- --------------------------------------------------------------
"To strike a man who insults you is one thing...
...To run him through with a sword is quite another!" *
- --------------------------------------------------------------
*and will require a lengthy form-filling session

------------------------------

Date: Tue, 24 Aug 1999 18:59:04 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Striker

>From: "Nick Bradbeer" <nickb@ndirect.co.uk>
>Subject: Re: Thrust effects (was HEPlar lives!)
...
>>Only classic source that told you was Striker, and there you could use pure
>contragrav.
>
>I only have 1,2,3 and High Guard. Point conceded.

  Striker is, AFAIK, still available from FarFuture. It is, IMHO, an excellent 
CT resource - possibly the most useful, even for the non-gearheads.

The CT Creed: "There is no Game but Traveller, and High Guard is its' Product"
        (but Space 1889 is quite cool, too)

------------------------------

Date: Tue, 24 Aug 1999 21:56:50 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: Damage

Benyamene' ZeAbe' Akella wrote:
> 
> > I was thinking of greenstick fractures, from torsional stresses to the
> > arms, plus the invariable body slams against the hull, especially if
> > tethered.
> 
> Ouch! There are some /sadistic/ GMs out there! ;)
> 
>

Personally I always thought the terms Sadist and GM were interchangable

(heheheh!) ;*>
- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Tue, 24 Aug 1999 21:59:46 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: re: Hudson-class Lander (GTL9)

>Robert Prior writes:

>>Hm. Maybe I should add exterior speakers, so the Marines can play "Will ye
>>no come back again" to the fleeing enemy? :-)
>
>How about Wagner's "Flight of the Valkyries" as in _Appocalypse Now_?

Ha! Everyone knows Imperial Marines route the enemies of the 3I to the
strains of war bagpipes.

Terry C

All that is Gold does not glitter
Not all who travel are lost

------------------------------

Date: Tue, 24 Aug 1999 19:10:53 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Thrust effects (was HEPlar lives!)

>From: Michael Peters <travelleri@home.com>
>Subject: Re: Thrust effects (was HEPlar lives!)
>
>Interesting however, If CG ONLY negates garvity then this leads to the
>use of tugs to land ships. This brings the traveller universe even
>closer to H. Beam Piper's. I remember a number of references to tugs
>used to land CG ships in his stories.

  That may have been just the civvies, like the interstellar transports
landing at Uller and Poictesme* - the Space Viking ships of later epochs
and probably earlier warships (also collapsium-clad, IIRC) simply didn't
bother unless there was a danger of them bumping into something fragile.

  Mind you, that simply points out that TFH starships had adequate maneuver
drives for most on-world ops; CG most certainly didn't provide lateral thrus
 - witness the combined tracklaying/CG tanks from "Uller Uprising" (IIRC),
and the recovered scout car in Cosmic Computer, which had a jet engine to
provide mobility (?).
                                                        * fnord?
        Steven Hudson

------------------------------

Date: Tue, 24 Aug 1999 21:22:30 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Thrust effects (was HEPlar lives!)

Leonard Erickson wrote:
> 
> In mail you write:
> 
> >  "Nick Bradbeer" <nickb@ndirect.co.uk> writes:
> >>Well, every single ship in Brilliant Lances (that's all the classic designs)
> >>has contra grav, except for the Lab Ship, Donosev, Chrysanthemum and Aurora.
> >>All those four are unstreamlined, and thus not atmosphere-capable.
> >
> > A USL ship can land in an atmosphere with CG, provided the bracings are
> > adequate (ie it is stressed to take local gravity). In most cases this is
> > probably the case as the ship can take accn from the drives.
> >
> > CG means it can float down real slow.
> 
> Only if it's a dead calm all the way down. USL means that it is *not*
> staticly *or* dynamicly stable under the combination of thrust loading
> and wind loading.
> 
> The usual result of such lack of stability is *wild* tumbling in even a
> breeze.
> 
> And trying to weasle out by saying "but the computer will compensate"
> requires that the computer have been programmed *in advance* with the
> aerodynamic properties of the ship. Which, since *by definition* USL
> ships are never intended to land seems more than a little unlikely.

Actually, if AuricTech were designing the USL ship, we would, as a
safety measure, include the aerodynamic properties of the ship, just in
case.  (Naturally, this additional normally-useless programming costs a
bit extra [for additional computer memory and processing power, plus the
requirement to conduct extensive wind-tunnel and other airflow modeling
for a variety of atmospheres].  This _is_ AuricTech, after all....) 
> 
> :-)
> 
- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Tue, 24 Aug 1999 21:44:26 -0500
From: Black ICE <wombat@premier.net>
Subject: TML vs. Other Lists [tm] (Was: Re: Insulting Leonard)

AveNelso@aol.com wrote:
> 
>     I just wanted to   interject about how well behaved and enjoyable this
> list is.    I siigned up for the new D&D list recently and I feel like I've
> been "Clifed" all over again.
> 
>         Dave Nelson

That doesn't surprise me.  After all, while there may be many diseases
in the TU, munchkinitis is unusually rare....

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Tue, 24 Aug 1999 21:52:59 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: 101 Starships

Robert Prior wrote:
> 
> >At 11:06 PM 8/23/99 -0400, you wrote:
> >>The 4th edition of 101 Starships* is currently up to 194 ships. For
> >>sentimental reasons, I want to hit 202 ships before releasing it. Any
> >>requests?
<<snip>>
> 
> How about this:
> 
> 1) You either post a general name/description, either to me or the TML.
> 
> 2) I'll create stats based on that description and post them back.
> 
> 3) You amplify the description and post the final version back again.

I haven't yet gotten the hang of working with GT ship design, so I would
request that one of AuricTech's cruiser designs (take your choice,
either from Freelance Traveller or my own site) be translated into GT
stats (as closely as possible).  That would give me more of a feel for
what to expect, should we switch from T4 to GT.

_Tuscaloosa_ would be my first choice of AuricTech cruisers (my ref has
a special place in his heart for the WW II cruiser USS TUSCALOOSA).  Its
stats are on Freelance Traveller, as well as on my Web site.

John Groth, Design Bureau Chief, AuricTech Shipyards

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Tue, 24 Aug 1999 22:53:36 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: Thrust effects (was HEPlar lives!)

Oh, I'm not advocating the fact that ALL ships would NEED tugs. I can
see that under peace time cinditions the military ships would use tugs
the same as civilians. In combat conditions they'd say "ta hell with it"
and come down where ever, and worry about colateral damage later. Star
Viking type raids in particular wouldn't worry about what was under them
when they landed. Large ships would probably haul their own tugs or have
auxilaries that could act in that capacitiy.

Piper's civilian ships also landed in cradles IIRC. I'd still expect
them to have landing legs for frontier type landings. Of course over a
cetain size the bracing for self supporting landing legs might be more
costly than a multi-purpose cradle.

Makes for interesting changes to other equipment as well. The
umbiquitous airraft would now need some form of propulsion, in addition
to the CG generators. Still I like this model. It now makes sense to
have CG AND Thruster plates on ships and other vehicles.

Mike

Steven Hudson wrote:
> 
>> 
>   That may have been just the civvies, like the interstellar transports
> landing at Uller and Poictesme* - the Space Viking ships of later epochs
> and probably earlier warships (also collapsium-clad, IIRC) simply didn't
> bother unless there was a danger of them bumping into something fragile.
> 
>   Mind you, that simply points out that TFH starships had adequate maneuver
> drives for most on-world ops; CG most certainly didn't provide lateral thrus
>  - witness the combined tracklaying/CG tanks from "Uller Uprising" (IIRC),
> and the recovered scout car in Cosmic Computer, which had a jet engine to
> provide mobility (?).
>                                                         * fnord?
>         Steven Hudson

- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Tue, 24 Aug 1999 22:32:33 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Oops 

> I apologize for the duplicate messages, my site just went from
> an OpenVMS Mail server to a Microsoft Exchange mail server,
> there appear to be a few bugs left to work out.

That's what they get for using WindowsNT.

And people wonder why we call it 'Windows *NOT TODAY*'!!!!!

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 24 Aug 1999 22:09:08 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Orion Drive Modules 

> At 11:18 PM 08/23/1999 -0400, you wrote:
> 
> >Still, it would be interesting to see a group of PCs' faces when they see an 
> >Orion launch into orbit and park next to them.  <grin>
> 
> An interesting description of an Orion drive was in "Footfall" and then one
> was shown in "Deep Impact".  

I don't remember seeing one in Deep Impact, but I *do* remember the scene in Footfall.  Great book, btw...

Also, as has been mentioned before, is King David's Spaceship, which is an Orion derivitive, using conventional explosives IIRC.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

End of Traveller-digest V1999 #1010
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